1 · Prologue Origins
Cost: 0 Points • Default
1. The Mountain Feral
Grandpa Gohan discovers the Saiyan pod but cannot contain the infant warrior. One full moon is all it takes. Kakarot walks free — and feral.
Cost: 50 Points
2. Red Ribbon Vanguard
The Red Ribbon Army intercepts the pod. Dr. Gero and Commander Red raise Kakarot in a militarized compound as a living weapon of mass conquest.
Cost: 100 Points
3. Crane School Assassin
Master Shen senses the alien child's dark potential and trains him alongside Tien Shinhan and Chiaotzu. The Dodon Ray. The art of silent elimination.
Cost: 150 Points
4. Turtle School Defector
Master Roshi attempts to instill discipline. Krillin trains as his classmate. But Saiyan programming cannot be buried — and when it surfaces, no one is safe.
4 · Mid-Game Alignments
Stat Requirements
Path of Saiyan Duty High Ki
Your choices trend toward strategic discipline and raw Saiyan programming. The mission comes first.
Stat Requirements
Path of Feral Bloodlust Max Malice
Primal violence dominates your nature. The Great Ape stirs beneath every decision.
Stat Requirements
Path of Calculated Tyranny High Infamy
Control over people, resources, and technology defines your approach. You play the long game.
5 · Late-Game Crises (Raditz Arrives)
From: Path of Saiyan Duty
Choice A: Bow to the Prince
+Ki • Accept Raditz's offer and pledge allegiance to Vegeta's chain of command.
Choice B: Negotiate Autonomy
+Infamy • Offer your services to the Frieza Force as a mercenary. A weapon for hire.
From: Path of Feral Bloodlust
Choice A: Execute the Messenger
++Malice • Kill Raditz on sight. No Saiyan hierarchy will ever leash you.
Choice B: Harness the Saiyan Intel
+Ki • Torture Raditz for intel, then join the army on your own savage terms.
From: Path of Calculated Tyranny
Choice A: Weaponize the Dragon Balls
++Infamy • Summon Shenron for immortality. Raditz's threat dissolves with a single decree.
Choice B: Lure Frieza's Fleet
+Malice, +Infamy • Broadcast coordinates to Frieza, then betray and destroy the fleet for their tech.
6 · Endgame Closures
Ending 1
The Loyal Vanguard
Kakarot accepts his place. Earth is catalogued and submitted as a trophy conquest. Kakarot joins Vegeta and Nappa as an elite operative.
Unlock: Frieza Force Scouter Origin
Ending 2
The Apex Predator
Raditz's pod sits cold. Earth becomes a ruined deathworld. Kakarot rules over ash and silence, waiting for the next challenger to drop from the sky.
Unlock: Oozaru Bloodline Trait
Ending 3
The Beast on Earth
Kakarot remains on Earth, keeping his power above all others. Raditz reports back, but Frieza cannot act—immortality makes Kakarot untouchable. A cold galactic standoff begins.
Unlock: RR / Crane Overlord Start
7 · Cosmic Aftermath
Aftermath · from Ending 1
The Saiyan Elite
Kakarot rises through Frieza Force ranks. Year 768: Emperor Frieza personally names him High Operative. Earth is a trophy world in galactic records.
Galaxy State: Purge Cycle Resumes
Aftermath · from Ending 2
The Quarantined Deathworld
Frieza Force classifies Earth as Containment Zone Gamma. Three investigation teams are lost. Earth is sealed. Kakarot waits at the center of a dead world.
Galaxy State: Sector Blockade
Aftermath · from Ending 3
The Sovereign Anomaly
Earth becomes an Independent Sovereign State. Interstellar powers establish ambassadorships. Kakarot rules from the Lookout — a living god-king beholden to no one.
Galaxy State: Cold War Standoff